Half-Life: Alyx Review: Thirteen years after the release of Half-Life 2: Episode Two, we return to City 17. But was it worth the wait?

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Half-Life: Alyx Review

Author by: Danny O’Dwyer



  1. I'm doing a walkthrough series on this channel – so sub if you fancy watching that. First two episodes are live today.

  2. I still can't get over the lack of elbows. Why don't they put a tracking sensor or heck, even just a piece of kit on each of the player's elbows? this way the ai can draw the elbows naturally on screen…

  3. since it's in vr i'll never play it unless they release a vr free version, i'm extremely uninterested in the concept of vr. i'm not the biggest hl fan so i don't tnink i'm missing anything though.

  4. I don't know how many years it's been since I saw a Half Life review or a Danny O'Dwyer review, but I like this.

  5. the problem is im not stinking fucking rich and dont have a grand to drop on the game i've been waiting 13 years to play

  6. The issue with making this VR, is you are asking customers (like myself) to answer a very expensive question: Are you willing to pay multiple hundreds of dollars to just play this one game. I want nothing more than to play this game, but a 300-1000$ barrier to entry is punishing for me.

  7. I'm glad to hear the ex Campo Santo team stuck the landing. Now I hope they get to finish In Valley of the Gods.

  8. I thought that sounded like Rhys Darby! I love him in flight of the concords and what we do in the shadows, he has a great voice for Russel!


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